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NPC Generator

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Advanced [show]


Halander Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Halander hails from a village terrorized by orcs. In his 18th year, his parents were killed by a orcs raid, leaving Halander alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Halander was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He wants revenge against orcs; and a deep hatred of orcs

Ideals: Optimist, Joker. Flaws: Insane. Bonds: Poor, Enemies. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Halander Brushgather, Male Halfling Bard 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Halfling, Infernal, Elven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 50 pp.


Social Check DCs


Gunter Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a robe, a symbol of death around his neck, and a flail on his belt. His long red hair reaches down to his waist. His violet eyes are passionate and lively.

Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Like his father and his brother before him, after school he went straight into learning to become a Interpreter. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Bonds: Job, Rich, Religious, Enemies. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Gunter Conway, Male Half-Elf Bard 5
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 11 (+0)8 (-1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp. Violet garnet (1300 gp). Violet garnet (1300 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therai Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a robe, a symbol of the sun god around his neck, and a sword on his belt. He wears his silver hair up. His eyes are red and beady.

Personality: He speaks before he thinks and is too direct. He is skeptical of what others tell him and is slow to trust.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world.

Ideals: Fighting. Flaws: Ugly, Impulsive, Shy. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Therai Pandaemonium, Male Tiefling Aristocrat 10
Medium (5'1") Tiefling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)17 (+3) 15 (+2)17 (+3)
Skills Medicine +6, Religion +7
Senses Passive Perception 12
Languages Common, Celestial, Orc, Giant
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 600 gp. Jeweled anklet (2000 gp). Golden circlet with four aquamarines (1000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Fire opal pendant on a fine gold chain (1200 gp). An abacus with copper, silver and gold markers (160 gp). Old masterpiece painting (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. He keeps his red crest in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Zedaar Hashphronyxadyn, Male Dragonborn Warrior 6
Medium (6'2") Dragonborn, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)16 (+3) 16 (+3)16 (+3)
Skills Deception +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Abyssal, Druidic, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. Solid gold idol (500 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp).


Social Check DCs


Tricking Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'5" and muscular, this eastern man wears tight fitting clothing which further accentuates his frame. His beige fur is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. He uses divination through singing.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted martial powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep

Ideals: Athletic, Gifted. Flaws: Insomniac, Insane. Bonds: Attractive, Military. Occupation: Adventurer

Voice: Low range voice

Attributes [hide]

Tricking Hummingbird, Male Tabaxi Sorcerer 2
Medium (5'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 90 gp.


Social Check DCs

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