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NPC Generator

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Advanced [show]


Fulbar Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. He has gleaming, smiling amber eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fulbar took refuge in the ruined castle and found the beat up longsword and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Disease, Insane. Bonds: Attractive, Rich, Nature. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

Fulbar Fatrabbit, Male Halfling Sorcerer 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Orc, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 5000 cp. White opal (400 gp).


Social Check DCs


Great Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy yellow fur. He dresses in collared shirts and wears a proper scarf over his head. He has a hunchback. His yellow fur is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south to a Layabout, Great learned a great deal about his mother's area of expertise. Great abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Layabout like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Passionate, Optimist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Great Shoe, Male Tabaxi Wizard 10
Medium (5'7") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 45 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Intimidation +6, Religion +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 7000 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloud On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears black painted combat armor at almost all times. He has moderate length yellow fur. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Cloud was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Fighting. Flaws: Addict. Bonds: Family. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Cloud On the Mountaintop, Male Tabaxi Sorcerer 6
Medium (5'7") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 8 (-1)14 (+2)
Skills Religion +4, Stealth +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 1000 gp.


Social Check DCs


Balimaar Stanton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean pastel cloak covering his clean studded leather. He is bristling with hidden weapons, mostly hand crossbows and axes. His chestnut hair is kept up in a ponytail inside a top hat. His eyes are likewise gray. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also has developed a complete distrust of the Knight profession.

History: Born in the east his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.

Motivation: He has decided he is irredeemable; and he'd like to take his coworkers down a peg

Bonds: Criminal record, Attractive, Job, Poor, Adventurer. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Balimaar Stanton, Male Human Warrior 11
Medium (5'1") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 60 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)10 (+0) 9 (-1)12 (+1)
Skills Acrobatics +6, Medicine +3
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 1400 gp. Deep blue spinel (600 gp). Sardonyx (20 gp). Chrysoprase (20 gp). Eye agate (14 gp). Blue quartz (14 gp).


Social Check DCs


Amnon Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His hair, while still mostly blue, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: Amnon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a brothel owner, Amnon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Artistic, Optimist. Bonds: Poor, Attractive, Mentor. Occupation: Bookbinder

Voice: Sleepy voice

Attributes [hide]

Amnon Fortune, Male Tiefling Rogue 3
Medium (6'8") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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