Watson Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears yellow cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His skin is flawless and his gray eyes scan people very quickly.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also has developed a complete distrust of the Herbalist profession.
History: He was born on a small isolated farm. His childhood dream was to be a Herbalist, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Job, Nature. Occupation: Beggar
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 3000 cp.
Theren Cithreth, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green shirt with thin black vertical stripes and brown pants. His chestnut hair is greasy and uncared for. His eyes are a pleasant blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Religious. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Banded agate (6 gp). Golden yellow topaz (800 gp).
Uthemar Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His hair is golden, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Immigrant, Criminal record. Occupation: Butcher
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Corkitron Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'1" and wears rags and sports a simple walking cane. His left leg appears badly burned and disfigured. His hair is always cut to a buzz. His eyes are amber and he is always smoking a pipe.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A true patriot, Corkitron would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. Corkitron was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his brother to traveling adventurers; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Military, Religious. Occupation: Laborer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dworic Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses in white turtlenecks beneath a blue coat with green slacks, and is pretty ugly. His hair is short and chestnut. His face is scarred and worn.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is a Lamia in disguise. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Cynical. Bonds: Has a crush, Adventurer, Religious. Occupation: Stableman
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 9000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
