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Advanced [show]


Caeldrim Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. His mother had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his dancing dream.

Motivation: He is greedy.

Ideals: Fighting, Artistic. Bonds: Rich, Attractive, Military. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Caeldrim Boleem, Male Half-Elf Warrior 2
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Terran, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 370 gp. Jade (130 gp). Amber (130 gp). Golden pearl (130 gp).


Social Check DCs


Hadarai Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He wears his auburn hair down. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is frequently practicing swordplay.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Secretive, Racist. Bonds: Military, Slave. Occupation: Painter

Voice: Soft and melodious

Attributes [hide]

Hadarai Ilphelkiir, Male Elf Aristocrat 9
Medium (4'9") Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)17 (+3) 10 (+0)15 (+2)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Aquan, Giant, Infernal
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: Jet (70 gp).


Social Check DCs


Drifting Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He keeps his white fur in a flapper bob. His eyes, though not visible through his cowl, are blue.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Sold as a small child to a wizard, Drifting was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and he wants to get laid

Flaws: Ugly. Bonds: Adventurer, Has a crush, Mentor, Family. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

Drifting Shoe, Male Tabaxi Monk 8
Medium (5'7") Tabaxi, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)16 (+3) 12 (+1)13 (+1)
Skills Nature +6, Stealth +4
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Draconic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pikar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears rags and sports a simple walking cane. His hair is short and white. His eyes are a pleasant green.

Personality: Pikar wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Pikar was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Poor, Family, Adventurer. Occupation: Masseuse

Voice: Squeaky

Attributes [hide]

Pikar Sunmeadow, Male Halfling Warlock 14
Small (3'0") Halfling, Lawful Good (CR 14)
Armor Class 14
Hit Points 103 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +8
Senses Passive Perception 12
Languages Common, Halfling, Terran, Sylvan, Infernal
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333331

Possessions: 4000 gp. 1 Medium magic item.


Social Check DCs


Odo Barclay, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses like a well dressed Scribe does. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His face is scarred and worn.

Personality: Eccentric and domineering, Odo will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Scribe job and began his own company from there.

Motivation: Sabotage a competitor; and balancing his hectic life and new scribe responsibilities is difficult

Ideals: Extrovert, Joker. Flaws: Ugly. Bonds: Job. Occupation: Scribe

Voice: Speaks with squeezed throat

Attributes [hide]

Odo Barclay, Male Human Rogue 7
Medium (6'1") Human, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 62 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)14 (+2) 16 (+3)13 (+1)
Skills Athletics +4, Medicine +6
Senses Passive Perception 13
Languages Common, Auran, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +6

Possessions: 1000 gp.


Social Check DCs

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