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NPC Generator

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Advanced [show]


River Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a skull on it. His deerstalker hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aggressive, abrasive, and angry, River embodies much of what other species detest in the Tabaxis. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, River and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor, Slave. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

River Candle, Male Tabaxi Commoner 8
Medium (5'1") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 17 (+3)14 (+2)
Skills Arcana +4, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp.


Social Check DCs


Mamnen Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a penchant for wearing a ring with an oversized topaz on his left hand. His hair is dark red and curly. His eyes are white and catlike.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born several months after his father was called into army service. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to alcoholism.

Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Addict. Bonds: Rich, Criminal record, Military. Occupation: Layabout

Voice: Complex vocabulary, royal

Attributes [hide]

Mamnen Haunted, Male Tiefling Warrior 11
Medium (5'4") Tiefling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 90 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)12 (+1) 17 (+3)17 (+3)
Skills Acrobatics +7, History +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +5

Possessions: 3000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp).


Social Check DCs


Marbas Sage, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. He wears a small hat to cover his moderate length chestnut hair. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Marbas embodies much of what other species detest in the Tieflings. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: American accent

Attributes [hide]

Marbas Sage, Male Tiefling Warlock 10
Medium (5'2") Tiefling, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Sleight of Hand +8, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1600 gp. Fire opal pendant on a fine gold chain (1500 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A necklace of small pink pearls (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor, and he perpetually has his morningstar ready. His wide-brimmed hat is riddled with cuts and holes. This white eyed southerner is not easily forgotten.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 15th year, his parents were killed by a brigands raid, leaving Zepar alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Fighting, Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Enemies. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Zepar Kindness, Male Tiefling Rogue 1
Medium (6'8") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 18 (+4)19 (+4)
Skills Deception +6, Intimidation +6
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Názkûga Redfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'7". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a bastard sword. He has styled his chestnut hair well, parting it to the left. He has blue eyes.

Personality: Názkûga hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Bricklayer business at a young age. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Philantrophist. Bonds: Poor, Job, Adventurer. Occupation: Bricklayer

Voice: Speaks through clenched teeth

Attributes [hide]

Názkûga Redfield, Male Half-Orc Warrior 14
Medium (5'7") Half-Orc, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 100 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Insight +5, Nature +6
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3

Possessions: 6000 gp. Eye agate (15 gp). Violet garnet (400 gp). Alexandrite (400 gp). Tourmaline (50 gp). Black pearl (400 gp). Blue quartz (15 gp). Hematite (15 gp). Hematite (15 gp). Brown-green garnet (50 gp). 1 Minor magic item.


Social Check DCs

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