Vlorn Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright yellow suits and hats. His white hair is greasy and uncared for. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Miner business at a young age. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has dedicated himself to building a better world.
Motivation: Expand his business; and a need for knowledge about a nearby landmark
Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp. Red-brown spinel (70 gp). Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item.
Dagger Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large black jacket. He has done his best to style his black fur to look like a famous performer. This hazel eyed northerner is not easily forgotten.
Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in the north to a Mercenary, Dagger learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He's also a talented Mayor, but doesn't like to broadcast it.
Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern
Flaws: Insane. Bonds: Rich, Job, Slave, Religious. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 2000 sp.
Kelter Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. His hair is red, silky, and of moderate length. His brown eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the south, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Flaws: Hedonist. Bonds: Attractive, Enemies, Immigrant, Family. Occupation: Shipwright
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 15 (+2) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Kairon Revile, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears bulky tan painted plate armor. His chestnut hair is unkempt and raggedy. His black eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Ploughman and found it very stressful. He then took over the family business and is one of the better Ploughman for hire.
Motivation: To be a Animal Trainer again.
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Job. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (600 gp). 3 Thunderstones.
Eiravel Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses in white turtlenecks beneath a yellow coat with black slacks. His auburn hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Eiravel lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Slave Trader and found it very stressful. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Family, Job. Occupation: Slave Trader
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 13)
Armor Class 15
Hit Points 79 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 21 (+5) | 10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Giant, Celestial
Attacks Melee +5 / 4d4+1, Ranged +9 / 4d4+5, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Star rose quartz (40 gp). Aquamarine (1200 gp). Amber (90 gp). Deep blue spinel (1200 gp). 1 Medium magic item.
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