Alston Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in a clean pastel cloak covering his clean studded leather. His hair is short and silver. His hazel eyes are passionate and lively.
Personality: Alston wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Alston was raised in a hard working conservative environment. He was an apprentice working in his father's forge. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alston fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Disciplined, Fighting. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Carpenter
Voice: Sore throat, cough
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 12)
Armor Class 10
Hit Points 48 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d10-2, Ranged +3 / 3d10-1, Grapple -1
Possessions: 300 pp. Emerald (1500 gp). Jet (150 gp). Rock crystal (60 gp). Zircon (60 gp). Blue quartz (14 gp). Red-brown spinel (150 gp). Red spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fulbar Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a brown handlebar mustache and slicked back brown hair. He has violet eyes.
Personality: While he acts the brute, he is far gentler than he would appear. A true patriot, Fulbar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His father raised him in a mountain cabin. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Military, Nature. Occupation: Mortician
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 13)
Armor Class 11
Hit Points 62 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Celestial, Gnome
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1000 gp. Jeweled electrum ring (5000 gp). A necklace of small pink pearls (2000 gp). Finely wrought small gold bracelet (90 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Gold and topaz bottle stopper cork (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dharg Home, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is dressed in a clean pastel cloak covering his clean studded leather. His skin is also unnaturally pale. He sports a flattop hair cut. His eyes are a pleasant blue.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Flaws: Ugly, Antagonistic, Secretive. Bonds: Poor, Adventurer. Occupation: Bounty Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Giant, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 1000 gp.
Great Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses like a well dressed Map Maker does, and he perpetually has his hammer ready. His fur, while still mostly white, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He struck the Map Maker job and began his own company from there.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Job, Enemies. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 5)
Armor Class 14
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Kyle Cason, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His black hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the west, certain he would find work there.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Criminal record, Slave. Occupation: Assassin
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 80 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Terran
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: Tourmaline (40 gp). Obsidian (5 gp). Sard (60 gp). Violet garnet (1300 gp).
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