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Advanced [show]


Ogg Lancaster, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His black hair is long and unkept. He has gleaming, smiling gray eyes.

Personality: This man loves dancing and to teach people dancing more than just about anything. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Ogg grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Map Maker

Voice: Boston accent

Attributes [hide]

Ogg Lancaster, Male Half-Orc Aristocrat 11
Medium (6'2") Half-Orc, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 70 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Deception +7, Performance +7
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 320 pp. Red garnet (150 gp). 1 Minor magic item.


Social Check DCs


Dazzazn Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. His long brass crest is drawn into a two foot long braid. This red eyed southerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.

History: He was born in the south, but his parents moved at a very young age to the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Religious. Occupation: Miner

Voice: Draws out vowels

Attributes [hide]

Dazzazn Caavylteradyn, Male Dragonborn Rogue 12
Medium (6'3") Dragonborn, Neutral Evil (CR 12)
Armor Class 13
Hit Points 35 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +6, Medicine +6
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 36000 sp. Onyx (60 gp). Brown-green garnet (50 gp). Golden yellow topaz (800 gp). 1 Minor magic item.


Social Check DCs


Fonkin Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft black waves gently in the breeze. He has a slight overbite and is overall scrawny. He has auburn hair. He wears an eyepatch.

Personality: He acts crazy and hedonistic. Fonkin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family Through the years after Fonkin was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fonkin's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Hedonist, Antagonistic. Bonds: Rich, Criminal record. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Fonkin Humplebumple, Male Gnome Warlock 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 18 (+4)17 (+3) 11 (+0)14 (+2)
Skills History +5, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Aquan, Celestial
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 400 gp.


Social Check DCs


Ekemon Grief, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. He keeps his chestnut hair in a flapper bob. His eyes are black and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.

History: Ekemon was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered north to less war torn lands. He has worked as a Weaver like his mother before him.

Motivation: To get a good night's sleep; and to pay off his debts

Flaws: Insane, Insomniac, PTSD. Bonds: Poor, Job, Debt. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Ekemon Grief, Male Tiefling Fighter 7
Medium (6'10") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)15 (+2) 9 (-1)16 (+3)
Skills Animal Handling +2, Stealth +6
Senses Passive Perception 9
Languages Common, Sylvan, Gnome
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp. Aquamarine (800 gp). Brown-green garnet (60 gp). Moonstone (80 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His brown hair is knotted and matted. His eyes are likewise blue.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a necromancer, Alberich was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Mentor, Family. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Alberich Loderr, Male Dwarf Adept 3
Medium (4'4") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 16 (+3)10 (+0)
Skills Medicine +5, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp.


Social Check DCs

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