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NPC Generator

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Advanced [show]


Baern Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black armored body suit, with a simple tan line shooting up and back down. He keeps his long blonde hair kept up in a rat tail. He has gray eyes and a black hat with a tan feather.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a wizard, Baern was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Baern reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To get a good night's sleep.

Flaws: Forgetful. Bonds: Attractive, Mentor, Military. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Baern Bloodkith, Male Dwarf Druid 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 350 gp.


Social Check DCs


Krimmon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He usually wears his pastel robe and has his dagger always slung over his shoulder. He is an epitome of beauty. His hair is always cut to a buzz. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Krimmon is combative with any and all who dare try his patience in the slightest.

History: The child of a Marshal, who enjoyed hunting, Krimmon was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: He's repulsed by the PC; and nothing but the best is good enough for him

Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Krimmon Warmwater, Male Halfling Druid 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)10 (+0) 9 (-1)17 (+3)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Paggen Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered white stockings. He carries with him a set of daggers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His amber eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: Paggen was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Detective. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: To be a Jeweler again; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Job. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Paggen Scheppen, Male Gnome Warrior 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 1400 sp. Brass mug with jade inlays (200 gp).


Social Check DCs


Gimurt Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Gimurt was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gimurt's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies, Immigrant. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Gimurt Fallack, Male Dwarf Cleric 3
Medium (4'0") Dwarf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)9 (-1) 13 (+1)15 (+2)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. 4 Alchemist’s fire.


Social Check DCs


Right-Handed Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He has a slight overbite and is overall scrawny. His white fur is singed and shortened. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Sold as a small child to a brothel owner, Right-Handed was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy. Bonds: Religious, Mentor, Job. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Right-Handed Mist, Male Tabaxi Barbarian 10
Medium (6'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 117 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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