Halander Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His red hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady amber eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the north his family was never financially stable. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and a rival would like him out of the picture
Flaws: Ugly. Bonds: Poor, Criminal record, Job, Enemies. Occupation: Stylist
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 7)
Armor Class 15
Hit Points 24 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Elven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +5
Possessions: 80000 cp. Rich purple corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tordek Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he is generally shirtless and showing off his tattooed chest, and is pretty ugly. His black hair is singed and shortened. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in a small desert village. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Ugly, Racist, Fearful. Bonds: Slave, Nature. Occupation: Doctor
Voice: Old Prospector
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 140 gp.
Aramil Othronus, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'3" and has a large yellow mantle and cape that has been intricately interwoven into his white robe. His white hair is greasy and uncared for. He wears large thick round spectacles.
Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Many giants want him driven away; and he wants revenge against giants
Ideals: Joker. Flaws: Ugly. Bonds: Military, Adventurer, Enemies. Occupation: Stylist
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1500 sp. 1 Crowbar. 1 Superior lock.
Diggory Read, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His golden hair is smooth and relatively long. His face is scarred and worn.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Carpenter, but he got bored and became a Doctor. He's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and expand his business
Flaws: Ugly. Bonds: Poor, Job, Adventurer, Mentor. Occupation: Doctor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 81 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 100000 cp. Sardonyx (40 gp). Alexandrite (200 gp). Rhodochrosite (15 gp). Chalcedony (40 gp). Freshwater pearl (15 gp). 1 Minor magic item.
Alberich Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He has a large yellow mantle and cape that has been intricately interwoven into his black robe. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the north to a Farmer, Alberich learned a great deal about his mother's area of expertise. He worked as a nervous Farmer and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: Further expansion of business; and to unite with his brother
Flaws: Depressed, Forgetful. Bonds: Job, Adventurer, Family. Occupation: Farmer
Voice: Posh accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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