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NPC Generator

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Advanced [show]


Horhog Harrington, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'1" and likes to wear ponchos typically of a light tan in addition to tight pants. His left leg appears badly burned and disfigured. He keeps his blonde hair in a pixie cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing music.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Interpreter.

Motivation: To end his boredom; and he is unsatisfied with his job

Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Guardian, Job. Occupation: Interpreter

Voice: Australian accent

Attributes [hide]

Horhog Harrington, Male Half-Orc Paladin 3
Medium (6'1") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 11 (+0)12 (+1) 13 (+1)8 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Darrak Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Mortician uniform. His silver hair is still thick. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.

History: He was born in the south, but his parents moved at a very young age to the west. He worked as a nervous Mortician and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Spy; and to settle down with his crush

Flaws: Addict, Selfish. Bonds: Job, Has a crush, Immigrant. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Darrak Burrowfound, Male Dwarf Warlock 10
Medium (4'2") Dwarf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 88 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)14 (+2) 18 (+4)13 (+1)
Skills Perception +8, Survival +8
Senses Passive Perception 18
Languages Common, Dwarven, Halfling, Ignan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 150 pp. Solid gold idol (300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (4000 gp). Sapphire pendant on gold chain (2600 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Gorbundus Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. His crest is short and bronze. His gold eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.

Motivation: His religion dominates his actions; and he's looking for his big break

Ideals: Joker. Bonds: Immigrant, Rich, Religious, Adventurer. Occupation: Cook

Voice: American accent

Attributes [hide]

Gorbundus Kimbatuul, Male Dragonborn Druid 2
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 100 gp.


Social Check DCs


Adam Graham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears just a grey suit. His hair is red and very short. His brown eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Adam was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adam took refuge in the large cave and found the beat up rapier and armor he uses now. After a long history of fighting, Adam and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Poor, Nature. Occupation: Sailor

Voice: Rolls R's

Attributes [hide]

Adam Graham, Male Human Adept 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 sp. Brass mug with jade inlays (100 gp).


Social Check DCs


Aura Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a colorful flower in his orange fur. His eyes are a pleasant blue.

Personality: He dislikes all the random violence that takes place in the west. He pushes his goals aggressively. He is also a coward if confronted.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: He feels threatened by others.

Ideals: Pacifist. Flaws: Fearful, Antagonistic. Bonds: Poor, Attractive. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Aura Shore, Male Tabaxi Warlock 4
Medium (5'0") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 17 (+3)13 (+1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 30000 cp. Rhodochrosite (8 gp). Moonstone (80 gp). Brown-green garnet (70 gp). Smoky quartz (80 gp). 1 Holy water. 3 Acid flasks. 3 Antitoxin. 1 Everburning torch.


Social Check DCs

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