Bernard Norton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. His auburn hair is styled in orderly dreadlocks. His violet eyes are slightly larger than normal.
Personality: A skeptical and narcissistic man, Bernard's first love is himself. His second love is also himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His divine abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Bonds: Slave, Rich. Occupation: Seamstress
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 pp. 1 Masterwork Common Melee.
Thrak Bradly, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is dressed in earthy colors with a blue and white handkerchief worn on his left side. He keeps his silver hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. His arcane abilities were realized during a raid on his village. He has worked as a Knight like his mother before him.
Motivation: A need for knowledge about a nearby landmark; and he wants nothing more than to rejoin the army
Ideals: Persistence, Gifted. Bonds: Military, Job, Adventurer. Occupation: Knight
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.
Don Merton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. His hazel eyes peer out from beneath his deerstalker white hat.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Don took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Glassblower
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 43 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: Just what you see.
Kellen Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a rose on it. With a patchy golden beard and wild golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Military, Criminal record. Occupation: Mason
Voice: Old Prospector
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 31000 sp. A silver and pearl hairclip (50 gp).
Kody Beitz, Male Human [Permalink]
Personal [hide]
Description: He has a large red mantle and cape that has been intricately interwoven into his yellow robe. He has a slight overbite and is overall scrawny. He wears his black hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He ran away from his former home and has been making his living as a Weaver for the past few years.
Motivation: To be a Assassin again; and he'd like to take his coworkers down a peg
Ideals: Optimist, Gifted. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Weaver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 2100 sp.
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