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Advanced [show]


Dalgal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He carries a battered greataxe and tarnished glaive as well. His tied-back hair is chestnut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Dwarven conditions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dalgal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Shy, Racist. Bonds: Criminal record, Religious, Slave. Occupation: Brewer

Voice: Speaks with a cold

Attributes [hide]

Dalgal Goldfinder, Male Dwarf Ranger 11
Medium (4'1") Dwarf, True Neutral (CR 11)
Armor Class 12
Hit Points 67 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Arcana +6, Stealth +6
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 700 gp. Red garnet (160 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Alston, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He also has developed a complete distrust of the Apothecary profession.

History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Ernest Alston, Male Human Druid 7
Medium (5'10") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)8 (-1) 14 (+2)14 (+2)
Skills Athletics +6, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 120 pp. Star ruby (1200 gp). Fiery yellow corundum (1200 gp).


Social Check DCs


Cimer Light, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair, when down, is lengthy. His silver eyes peer out from beneath his feathered green hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to his current location. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and money/treasure

Ideals: Optimist. Flaws: Insane. Bonds: Criminal record, Rich, Immigrant. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Cimer Light, Male Tiefling Warlock 18
Medium (6'6") Tiefling, Neutral Evil (CR 18)
Armor Class 11
Hit Points 100 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills History +8, Religion +8
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444444

Possessions: 17000 gp. Violet garnet (1100 gp). Violet garnet (1100 gp). Aquamarine (1100 gp). Tiger eye turquoise (5 gp). Iolite (60 gp). Deep green spinel (70 gp).


Social Check DCs


Traubon Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a black coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His hair is red and very short. He has several tiny jet earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Rich, Military. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Traubon Morigak, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)11 (+0) 9 (-1)13 (+1)
Skills History +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 240 gp. 1 Masterwork Common Melee.


Social Check DCs


Cask In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy grey suit. His orange fur is knotted and matted. His copper unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to prove his worth to the world

Flaws: Disease, Greedy, Impulsive. Bonds: Attractive, Mentor, Immigrant. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Cask In Woods, Male Tabaxi Warrior 1
Medium (6'1") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp. Tiger eye turquoise (9 gp).


Social Check DCs

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