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Advanced [show]


Nithther Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with small hat. He sports a flattop crest cut. His red eyes are passionate and lively.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Nithther lived on a farm with his mother, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and his relatives are trying to arrange a marriage

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Actor

Voice: Hard of hearing, loud

Attributes [hide]

Nithther Beryntolthropal, Male Dragonborn Rogue 3
Medium (6'6") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Fargrim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire, and he perpetually has his longbow ready. His silver hair is cut jaggedly and amateurishly. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Fargrim and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Fargrim Loderr, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)12 (+1) 11 (+0)10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 270 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alberich Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His brown hair is greasy and uncared for. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.

History: Alberich was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and to reunite with his absent mother

Flaws: Ugly, Cynical. Bonds: Immigrant, Family, Religious. Occupation: Stylist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alberich Battlehammer, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)16 (+3) 15 (+2)9 (-1)
Skills Nature +5, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Aquan, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 290 gp. 1 Masterwork Common Melee.


Social Check DCs


Glim Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this western man wears blue painted combat armor at almost all times. He wears his silver hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Glim Shadowcloak, Male Gnome Sorcerer 13
Small (3'8") Gnome, Neutral Good (CR 13)
Armor Class 13
Hit Points 59 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 15 (+2)9 (-1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 4000 gp. 1 Medium magic item.


Social Check DCs


Art Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a green armored body suit, with a simple black line shooting up and back down. He has dyed his greying beige fur a little too much giving a sharp beige color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Art was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Art's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Ploughman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Art Of Ivory, Male Tabaxi Expert 10
Medium (5'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 32 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Arcana +6, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 110 pp. Golden yellow topaz (400 gp). Black pearl (400 gp).


Social Check DCs

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