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Advanced [show]


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is portly but not overly obese. His fur is red and very short. His yellow eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invites people to come help in his community garden.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He is searching for what he claims is his rightful reward.

Motivation: Tabaxi compassion; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Philantrophist. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Three In the Wind, Male Tabaxi Ranger 3
Medium (5'9") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1500 sp. Zircon (50 gp). 1 Average lock. 1 Good lock.


Social Check DCs


Orsik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. He has a moderate pudge and is not very fit. He has moderate length brown hair. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Orsik grew up listening to his mother's many stories. Orsik abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Optimist, Logical. Bonds: Adventurer, Rich. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Orsik Eversharp, Male Dwarf Aristocrat 3
Medium (3'11") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Gargax Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. His crest is rusty and curly. His eyes are likewise red. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Cartwright, who enjoyed hunting, Gargax was taken on many hunting expeditions. His necromantic abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: To be a Cartwright again.

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job, Nature. Occupation: Barrister

Voice: Laughs frequently while speaking

Attributes [hide]

Gargax Nemmonis, Male Dragonborn Ranger 3
Medium (6'2") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)14 (+2) 12 (+1)16 (+3)
Skills Deception +5
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cimer Grace, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting white shirt and pants. His dark red hair is greasy and uncared for. His black eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Cimer hails from a village terrorized by brigands. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he wants revenge against brigands

Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Enemies, Slave. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Cimer Grace, Male Tiefling Fighter 13
Medium (5'9") Tiefling, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 96 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 10 (+0)17 (+3)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Undercommon, Ignan
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2

Possessions: 700 pp. Malachite (9 gp). Red spinel (40 gp). Emerald (900 gp). Iolite (20 gp). Zircon (20 gp). Carnelian (20 gp). Chalcedony (20 gp). Aquamarine (500 gp). White pearl (40 gp). Rock crystal (20 gp). Onyx (20 gp).


Social Check DCs


Leaf Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of quarterstaffs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His gray fur is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.

History: Leaf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Joker. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Leaf Of Ivory, Male Tabaxi Commoner 6
Medium (5'5") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)9 (-1) 14 (+2)18 (+4)
Skills Deception +7, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Alexandrite (1100 gp). Peridot (50 gp). Golden yellow topaz (1100 gp). White opal (1300 gp).


Social Check DCs

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