Fragrant In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears professional attire. He is muscular with a powerful set of arms. He sports a flattop fur cut. He wears large thick round spectacles.
Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Animal Trainer job and began his own company from there.
Motivation: Retire the richest man in the south; and expand his business
Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Animal Trainer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 16 (+3) | 18 (+4) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan, Druidic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 600 gp.
Aura Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He keeps his long yellow fur kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He also is a firm believer in the manly ideal.
History: He was born to loving parents in a slum to the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aura took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. Since then, he has sought to make the best of life.
Motivation: To prove his worth to the world; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Poor, Nature. Occupation: Mayor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +5
Possessions: 21000 sp. Amber (70 gp). 1 Minor magic item.
Uraim Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: Uraim wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 13 years.
Motivation: He wants to meet his childhood hero; and expand his business
Ideals: Disciplined. Bonds: Job, Immigrant, Military, Adventurer. Occupation: Actor
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 53 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.
Five Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'1" western man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His beige fur is slicked back into a classic pompadour. His half smiles and yellow eyes are beguiling and draw you in.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He comes from a rich western family. His father was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Persistence, Justice. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Mayor
Voice: Slurs words
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 800 gp. Onyx (30 gp).
Tethren Weary, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting yellow shirt and pants. He has dyed his greying dark red hair a little too much giving a sharp dark red color. His thin eyebrows rest above his beady white eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Tethren was born the youngest of three triplets. He has had some formal writing training, and achieved minor success. He struck the Armorer job and began his own company from there.
Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Armorer
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 400 gp. Iolite (70 gp). Rhodochrosite (12 gp). 1 Simple lock. 1 Silver holy symbol. 1 Backpack. 1 Crowbar.
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Their contribution stands as a beacon of hope for all adventurers!
