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Advanced [show]


Hadarai Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is brown and very short. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.

History: Hadarai was born the youngest of three triplets. Hadarai abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 13 years.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to raise his children well

Ideals: Philantrophist. Bonds: Family, Adventurer, Job, Religious. Occupation: Masseuse

Voice: Relaxed voice

Attributes [hide]

Hadarai Mystralath, Male Half-Elf Warrior 4
Medium (5'3") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)9 (-1) 13 (+1)15 (+2)
Skills Investigation +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 12000 sp.


Social Check DCs


Thamuz Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'0". He wears a robe, a symbol of his god around his neck, and a lance on his belt, and his gloved hand is found clutching a lance. His blue hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Thamuz was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Thamuz's homeland. Thamuz decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: A strong sense of loyalty to Tiefling people; and he wants nothing more than to rejoin the army

Ideals: Fighting, Disciplined. Bonds: Military, Poor, Immigrant. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Thamuz Entropy, Male Tiefling Commoner 8
Medium (5'0") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Insight +4, Stealth +3
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: Citrine (70 gp). Moss agate (7 gp). Golden yellow topaz (900 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'2". He wears a fancy brown suit, and his gloved hand is found clutching a axe. He wears his blue hair up. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gifted from a young age, Ahrim studied abroad. His psionic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Disciplined, Philantrophist, Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Ahrim Dischord, Male Tiefling Bard 10
Medium (6'2") Tiefling, True Neutral (CR 10)
Armor Class 13
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)15 (+2) 14 (+2)17 (+3)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Gnome
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 1800 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Solid gold idol (200 gp). A delicate silver chain set with a tourmaline (20 gp). Old masterpiece painting (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Varis Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long blonde hair reaches down to his waist. His eyes are violet and he is always smoking a pipe.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to make almost anything out of random pieces of junk.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Sellsword

Voice: Voice breaks

Attributes [hide]

Varis Beitz, Male Half-Elf Wizard 5
Medium (5'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 500 gp. Red-brown spinel (50 gp). Sardonyx (40 gp). Rose (40 gp). 1 Minor magic item.


Social Check DCs


Hunter Asheton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His Stetson hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To be a Mason again.

Flaws: Ugly, Selfish. Bonds: Rich, Job, Mentor, Criminal record. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Hunter Asheton, Male Human Paladin 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp. Brass mug with jade inlays (300 gp).


Social Check DCs

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