Kildrak Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears skinny pants and wears a brown and white robe with the hood down. Beneath his clothing is a huge mess of scar tissue. He wears his chestnut hair down. He has several tiny aquamarine earrings on each ear.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a pair of adventurers, Kildrak grew up listening to his father's many stories. Kildrak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kildrak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and he's looking for his big break
Flaws: Antagonistic. Bonds: Slave, Rich, Criminal record, Adventurer. Occupation: Merchant
Voice: Farmer accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
Possessions: 600 gp.
Ahrim Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is typically in his Bellfounder uniform. His hair, while still mostly black, has prominent grey streaks. He wears an eyepatch.
Personality: Ahrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invites people to come help in his community garden.
History: He was born several months after his mother was called into army service. He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Job, Military. Occupation: Bellfounder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 12)
Armor Class 12
Hit Points 77 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 400 pp. Chrysoprase (20 gp). White opal (700 gp). Rose (20 gp). Lapis lazuli (15 gp). Chrysoprase (20 gp).
Trym Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and usually wears his blue robe and has his morningstar always slung over his shoulder. His hair is long and silver with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Immigrant. Occupation: Stableman
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Enialis Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His white hair is lengthy and is close to two feet long. His violet eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.
History: He was born in the south. Like his mother and his sister before him, after school he went straight into learning to become a Dilettante. He has drifted from career to career and currently works as a Dilettante.
Motivation: Sabotage a competitor; and he feels kind of lost in life
Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Immigrant, Job. Occupation: Dilettante
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 120 gp.
Quarion Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is golden and curly. He is very pretty but has cold, dead eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Merchant, but he was a colossal failure. He has worked as a Jeweler like his mother before him.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Mundane. Bonds: Rich, Attractive, Job. Occupation: Jeweler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 8)
Armor Class 13
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 1100 gp. Chalcedony (50 gp). Black pearl (1600 gp). Moss agate (12 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
