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NPC Generator

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Advanced [show]


Warryn Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long golden hair is drawn into a two foot long braid. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village he learned the ways of the warrior from his mother. Warryn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Warryn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Athletic, Justice. Bonds: Attractive, Criminal record. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Warryn Ningel, Male Gnome Ranger 9
Small (3'4") Gnome, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 65 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)17 (+3) 10 (+0)16 (+3)
Skills Acrobatics +2, Intimidation +6
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Abyssal, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1400 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). A roughly beaten golden orb (170 gp). Fire opal pendant on a fine gold chain (1100 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp).


Social Check DCs


Orsik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west to a Shipwright, Orsik learned a great deal about his father's area of expertise. A gifted student he started as a Carpenter, but he got bored and became a Shipwright. He struck the Shipwright job and began his own company from there.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Entrepeneur, Impeccable, Logical. Bonds: Attractive, Job. Occupation: Shipwright

Voice: Breathy voice

Attributes [hide]

Orsik Gorunn, Male Dwarf Ranger 5
Medium (3'11") Dwarf, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)13 (+1) 12 (+1)8 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp.


Social Check DCs


Morkral Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'0" and wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left hand appears badly burned and disfigured. His blonde hair is heavily combed to the left. His eyes are brown and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done he does not care how it got done.

History: Morkral was born in the south. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and he is greedy

Ideals: Persistence, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Banker

Voice: Voice breaks

Attributes [hide]

Morkral Gorunn, Male Dwarf Ranger 9
Medium (4'0") Dwarf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 65 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 16 (+3)9 (-1)
Skills Arcana +6, Investigation +6
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Ignan, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. Zircon (20 gp). Obsidian (10 gp). Aquamarine (1000 gp). Chalcedony (20 gp). Eye agate (10 gp).


Social Check DCs


Brottor Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dark leathers with embroidery. With a patchy golden beard and wild golden hair. His eyes are brown and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Expert school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.

Motivation: He is content; and to find somewhere to settle down

Ideals: Gifted. Flaws: Ugly, Cynical, Mundane. Bonds: Poor. Occupation: Sellsword

Voice: Excited and jittery

Attributes [hide]

Brottor Caebrek, Male Dwarf Expert 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills History +3, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp. Amber (70 gp).


Social Check DCs


Hugh Hastings, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a black and tan handkerchief worn on his left side. He wears his silver hair up in a very large beehive style do. He has blue eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to open a new tavern

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Sellsword

Voice: Soft and mumbly

Attributes [hide]

Hugh Hastings, Male Human Rogue 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 16 (+3)15 (+2)
Skills Insight +5, Stealth +4
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs

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