Vondal Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear black tank tops with green pants. His deerstalker hat is riddled with cuts and holes. His amber eyes are slightly larger than normal.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vondal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vondal. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Ugly, Selfish, Impulsive. Bonds: Criminal record. Occupation: Healer
Voice: Switch between two voices
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 56 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1 Minor magic item.
Reirak Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'5" and wears brown leather gloves, a brown jacket, and tight pants. He has styled his blonde hair well, parting it to the right. His eyes, though not visible through his cowl, are violet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born into a rich family. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.
Motivation: To settle down with his crush; and wants a kiss
Ideals: Philantrophist, Gifted. Bonds: Rich, Has a crush. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 10)
Armor Class 11
Hit Points 75 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: Sardonyx (20 gp). Chalcedony (20 gp). Violet garnet (200 gp). Lapis lazuli (9 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Abad Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his ceremonial dagger. He wears a colorful flower in his black hair. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Abad was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. During his travels, Abad and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Abad discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Abad fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He loathes his own lifestyle; and wants to work out more often
Ideals: Athletic, Opinionated. Flaws: Depressed. Bonds: Attractive. Occupation: Cook
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 19 (+4) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp).
Watson Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing the road beaten gear of a warrior. His white hair is greasy and uncared for. His ears are large.
Personality: Overbrimming with self-confidence, Watson isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Watson lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.
Motivation: Marry his sister to traveling adventurers.
Ideals: Fighting, Impeccable. Flaws: Ugly, Fearful. Bonds: Family, Adventurer. Occupation: Apothecary
Voice: Nasally tone
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 10 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
Drogo Beverly, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His hair, while still mostly blonde, has prominent grey streaks. His fierce green eyes like to dwell on things.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Drogo was born with his father's beautiful face. He worked as a nervous Server and found it very stressful. He inherited the family business which he has now maintained for 4 years.
Motivation: His religion dominates his actions; and to be a bather again
Ideals: Optimist. Bonds: Attractive, Poor, Job, Religious. Occupation: Server
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 10)
Armor Class 12
Hit Points 59 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp. Red garnet (90 gp). Amethyst (90 gp). Fire opal (800 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
