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Adrik Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and silver. He wears an eyepatch.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adrik is combative with any and all who dare try his patience in the slightest.

History: Born in the east his family was never financially stable. Through the years after Adrik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Adrik's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Adrik and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Ideals: Justice. Flaws: Ugly, Depressed, Antagonistic. Bonds: Poor. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Adrik Lutgehr, Male Dwarf Adept 10
Medium (4'3") Dwarf, Neutral Good (CR 10)
Armor Class 11
Hit Points 36 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Insight +4, Performance +6
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 280 pp. Deep blue spinel (1500 gp). Canary diamond (4000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Thorpe, Male Human [Permalink]

Personal [hide]

Description: A 5'6" northern man, he wears bulky black painted plate armor. His head has been shaved. His thin eyebrows rest above his beady gray eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A powerful slaver made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's in love; and he has comitted a past crime that haunts him to this day

Ideals: Persistence. Flaws: Ugly. Bonds: Has a crush, Mentor, Criminal record. Occupation: Laborer

Voice: American accent

Attributes [hide]

Heward Thorpe, Male Human Commoner 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp. Chrysoberyl (50 gp).


Social Check DCs


Sark Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Sark was left his father's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud

Ideals: Professionalism, Persistence. Flaws: Ugly, Hedonist. Bonds: Military, Enemies. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Sark Barney, Male Half-Orc Cleric 1
Medium (5'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Athletics +6, Nature +3
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp.


Social Check DCs


Art Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man wears an entirely tan suit with white socks and a vest with buckled shoes. His fur is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Military, Family. Occupation: Mayor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Art Of Claws, Male Tabaxi Aristocrat 3
Medium (5'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. Golden yellow topaz (300 gp).


Social Check DCs


Nutae Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a long blonde beard, and similarly colored long hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Nutae studied abroad. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has drifted from career to career and currently works as a Mercenary.

Motivation: Many brigands want him driven away; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Bonds: Job, Enemies, Slave. Occupation: Mercenary

Voice: Irish accent

Attributes [hide]

Nutae Cithreth, Male Elf Rogue 2
Medium (4'10") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 sp.


Social Check DCs

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