Arnold Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a green coat with blue slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His red hair is drawn into a tight pony tail with a cross scrunchie. He is very pretty but has cold, dead eyes.
Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.
History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Arnold was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: To clean up the streets.
Ideals: Philantrophist. Bonds: Attractive, Guardian, Family, Military. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee.
Anselm Almeida, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a perfectly clean shirt and pair of pants. His long white hair is drawn into a two foot long braid. His fierce blue eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Spy mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Poor. Occupation: Mason
Voice: Italian accent
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 90 pp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Brass mug with jade inlays (400 gp).
Quick Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. He keeps his beige fur in a pixie cut. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Quick isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is obsessed with his god.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. After coming to the age of reason, Quick took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with his absent father; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable, Gifted. Flaws: Secretive. Bonds: Religious, Family. Occupation: Navigator
Voice: Posh accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 7)
Armor Class 11
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 400 gp. Chalcedony (30 gp). Jet (110 gp). Lapis lazuli (10 gp). Azurite (10 gp).
Miles Thornton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is black and curly. His brown eyes lackadaisically let the world flow into them.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised in a mountains tribe. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Bonds: Rich, Attractive, Adventurer, Nature, Religious. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp.
Whurbin Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He carries a battered whip and tarnished shortspear as well. He has no hair. His eyes are likewise hazel.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He was granted martial powers by his dying sister.
Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Gifted, Artistic. Flaws: Ugly. Occupation: Fisher
Voice: Posh accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 8)
Armor Class 14
Hit Points 71 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 400 gp. Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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