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NPC Generator

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Advanced [show]


Gorbundus Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with pastel pants. He has brass crest. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gorbundus was born in the north. At a young age he loved to build and create. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world; and nothing but the best is good enough for him

Ideals: Impeccable, Persistence. Flaws: Addict, Impulsive. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Gorbundus Vangdondalor, Male Dragonborn Sorcerer 6
Medium (6'8") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)18 (+4) 11 (+0)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Gnoll, Terran, Ignan, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15665300000

Possessions: 5000 sp.


Social Check DCs


Spring Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'7" and wears a custom-built plate barding that's adorned with blue lining and desert motifs. His left leg appears badly burned and disfigured. He has no fur. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Spring was born in the west. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Criminal record. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Spring Of Storm, Male Tabaxi Aristocrat 6
Medium (6'7") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)14 (+2) 17 (+3)15 (+2)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Sammal Talent, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy red pantaloons and a tan scarf. His dark red hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 16th year, his parents were killed by a illithids raid, leaving Sammal alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and he has a crush on the local barkeep

Ideals: Philantrophist, Gifted. Bonds: Attractive, Enemies, Has a crush. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Sammal Talent, Male Tiefling Fighter 6
Medium (5'6") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Deception +4, History +5
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 40000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Krimmon Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. His brown hair is smooth and relatively long. His fierce brown eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To protect his home.

Flaws: Ugly. Bonds: Rich, Guardian, Adventurer, Religious, Enemies. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Krimmon Deephollow, Male Halfling Druid 13
Small (3'0") Halfling, Neutral Good (CR 13)
Armor Class 14
Hit Points 80 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 200 pp. Obsidian (14 gp). Rhodochrosite (14 gp). Hematite (14 gp). Banded agate (14 gp). White pearl (80 gp). Lapis lazuli (14 gp). Pink diamond (5000 gp). Sard (70 gp). Rich purple corundum (400 gp). Deep green spinel (80 gp). 1 Minor magic item.


Social Check DCs


Frederick Melancon, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. His white hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Frederick hails from a village terrorized by giants. He helped his father out around the business and became quite the natural. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of giants

Flaws: Mundane. Bonds: Job, Rich, Enemies, Religious. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Frederick Melancon, Male Human Expert 11
Medium (6'2") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 72 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 13 (+1)11 (+0)
Skills Investigation +6, Medicine +5
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1500 gp. Aquamarine (900 gp). Iolite (20 gp).


Social Check DCs

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