Theren Floshem, Male Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a simple grey robe with brown stripes complete with hood. His skin is also unnaturally pale. He has done his best to style his chestnut hair to look like a famous performer. He has a dull look in his blue eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He works hard and plays hard.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Theren liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs
Ideals: Justice, Artistic. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Scribe
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 90 gp. Obsidian (7 gp).
Silvo Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears just a black suit. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.
History: A powerful necromancer made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he is content
Ideals: Athletic, Professionalism. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Armorer
Voice: Booming voice
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Ignan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 30000 cp. Emerald (800 gp). Moss agate (5 gp). Rhodochrosite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ombul High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather. He is physically well-built. He has a long brown beard with little hanging trinkets. He wears an eyepatch.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is able to make almost anything out of random pieces of junk.
History: He was born in the south, but his parents moved at a very young age to the east. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Immigrant, Adventurer. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 500 gp. Obsidian (12 gp). 1 Minor magic item.
Dain Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His long white hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Confrontational and typically high on some drug or another. He is harsh and unforgiving.
History: He was born on a small isolated farm. His mother was a soldier and died while he was still young. Dain was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.
Motivation: Money/treasure.
Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Nature, Military. Occupation: Fletcher
Voice: Posh accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
Reynard Lancaster, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a simple brown robe with violet stripes complete with hood. He keeps his red hair in a pixie cut. His brown eyes peer out from beneath his wide-brimmed brown hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with music.
History: Born in the south to a Apothecary, Reynard learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's also a talented Herbalist, but doesn't like to broadcast it.
Motivation: He's looking for his big break; and to protect his home
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Adventurer, Guardian. Occupation: Apothecary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 83 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +4
Possessions: 900 gp. Brass mug with jade inlays (200 gp). Gold cup set with emeralds (4000 gp). Jeweled anklet (2000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
