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NPC Generator

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Advanced [show]


Hûra Sutherland, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'9" and wears just a violet suit. His golden hair is thinning but still full. His violet eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: A powerful necromancer made him what he is. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Family, Mentor. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Hûra Sutherland, Male Half-Orc Cleric 4
Medium (6'9") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 9 (-1)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Dalgal Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man wears a lot of dark rich colors, with gold accents. His clothes are grease stained in places. His auburn hair, when down, is lengthy. His eyes are likewise gray.

Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of specialists.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Flaws: Antagonistic, Secretive. Bonds: Attractive, Poor, Immigrant. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Dalgal Glanhig, Male Dwarf Rogue 10
Medium (3'11") Dwarf, True Neutral (CR 10)
Armor Class 12
Hit Points 63 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)11 (+0) 9 (-1)14 (+2)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4

Possessions: 2300 gp. Blue sapphire (1200 gp). Chalcedony (20 gp). Malachite (10 gp). Deep green spinel (80 gp). Peridot (20 gp). Coral (80 gp).


Social Check DCs


Zepar Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely black suit with white socks and a vest with buckled shoes. His red hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Zepar has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to prove his worth to the world

Ideals: Professionalism. Flaws: Impulsive, Disease, Insomniac. Occupation: Carter

Voice: Rolls R's

Attributes [hide]

Zepar Guilt, Male Tiefling Fighter 7
Medium (6'7") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 700 gp. Gold dragon comb with red garnet eye (1000 gp). Old masterpiece painting (1900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He usually wears his tan robe and has his spear always slung over his shoulder. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Shy, Fearful, Insane. Bonds: Rich. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Randal Ramsey, Male Human Warrior 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Fire opal (1200 gp). Sardonyx (30 gp). 1 Masterwork manacles. 1 Superior lock.


Social Check DCs


Tree Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. He wears his gray fur up. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Tree embodies much of what other species detest in the Tabaxis. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised in a island tribe. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he's repulsed by the pc

Flaws: Antagonistic, Racist. Bonds: Attractive, Criminal record, Nature. Occupation: Performer

Voice: American accent

Attributes [hide]

Tree Of Claws, Male Tabaxi Monk 2
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 15
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)20 (+5) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Performance +3, Stealth +7
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +7 / 1d6+5, Grapple +5

Possessions: 380 gp. Silver comb with moonstones (300 gp).


Social Check DCs

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