Torinn Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red crest. He wears a green shirt with thin tan vertical stripes and brown pants. He has a hunchback. He wears his red crest up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Torinn wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.
History: Sold as a small child to a slaver, Torinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Mentor. Occupation: Bookbinder
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 17)
Armor Class 14
Hit Points 150 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 13 (+1) | 15 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Draconic, Abyssal
Attacks Melee +10 / 5d4+4, Ranged +10 / 5d4+4, Grapple +4
Possessions: 1700 pp. Gold dragon comb with red garnet eye (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). A silver and pearl hairclip (100 gp). Solid gold idol (900 gp). Jeweled anklet (2000 gp). Fire opal pendant on a fine gold chain (2200 gp). Gold and topaz bottle stopper cork (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Gold and topaz bottle stopper cork (300 gp). A roughly beaten golden orb (170 gp). Golden circlet with four aquamarines (1000 gp). Embroidered and bejeweled glove (2000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Dûsh Carlyle, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he acts the brute, he is far gentler than he would appear. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He comes from a rich northern family. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: He has money and likes to spend it; and his religion dominates his actions
Ideals: Athletic, Fighting. Bonds: Rich, Has a crush, Adventurer, Religious. Occupation: Barber
Voice: Posh accent
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Terran
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Henry Conway, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His hair is brown and very short. He has green eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.
History: Henry was born in the east. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He would like to get married and retire; and nothing but the best is good enough for him
Ideals: Persistence, Impeccable. Flaws: Selfish. Bonds: Has a crush, Adventurer. Occupation: Marshal
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Shadow Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, but even with his fine clothing he looks run-down. His yellow fur is kept up in a ponytail inside a Stetson hat. This blue eyed easterner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great joy in being the best Sellsword in town.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He worked as a nervous Sellsword and found it very stressful. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to open a new tavern; and he wants to get laid
Ideals: Impeccable. Bonds: Job, Religious, Enemies, Has a crush. Occupation: Sellsword
Voice: American accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Burgell Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Gnome Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Marry his brother to traveling adventurers; and to reunite with his old friends
Flaws: Shy. Bonds: Attractive, Family, Adventurer, Rich. Occupation: Interpreter
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 11)
Armor Class 11
Hit Points 55 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 1900 gp. Carnelian (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
