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Advanced [show]


Cressel Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears brown painted combat armor at almost all times. He has a hunchback. His black hair is drawn into a tight pony tail with a dagger scrunchie. His gold eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: In love. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Cressel Flaw, Male Tiefling Bard 4
Medium (5'8") Tiefling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)14 (+2) 11 (+0)19 (+4)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Just what you see.


Social Check DCs


Gildmak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a brown shirt with thin white vertical stripes and green pants. He is muscular with a powerful set of arms. His white hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of northern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Mundane, Hedonist. Bonds: Attractive, Immigrant. Occupation: Baker

Voice: Squeaky

Attributes [hide]

Gildmak Warmwater, Male Halfling Commoner 12
Small (3'0") Halfling, Lawful Good (CR 12)
Armor Class 13
Hit Points 80 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)14 (+2) 14 (+2)18 (+4)
Skills Perception +6, Performance +8
Senses Passive Perception 18
Languages Common, Halfling, Aquan, Elven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. Star rose quartz (50 gp). White opal (1100 gp). Silver pearl (150 gp). Rock crystal (50 gp). Golden yellow topaz (700 gp). Tiger eye turquoise (16 gp). Red-brown spinel (150 gp). Carnelian (50 gp).


Social Check DCs


Cressel Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his sword, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He wears his brown hair up. He has white eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a font of random trivia from the lore and stories he has discovered

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: To reunite with his absent mother.

Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Cressel Justice, Male Tiefling Expert 8
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Insight +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Gold music box (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp).


Social Check DCs


Gunter Hale, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is well dressed, constantly wearing a tan suit, green shirt, and brown tie, and his gloved hand is found clutching a spear. He keeps his long silver hair kept up in a rat tail. His eyes are a pleasant violet.

Personality: He loves telling others what to do and how they should feel about things. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gunter. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and a rival would like him out of the picture

Ideals: Opinionated. Flaws: Hedonist, Fearful. Bonds: Criminal record, Nature. Occupation: Soapmaker

Voice: Scratchy, weak

Attributes [hide]

Gunter Hale, Male Human Wizard 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs


Arjhan Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light blue in addition to tight pants. He has no crest. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He used his abilities to trick people and travel the world for free.

Motivation: To get a good night's sleep; and seeks redemption

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Immigrant, Nature, Criminal record. Occupation: Server

Voice: Spits words with contempt

Attributes [hide]

Arjhan Fharngnarthnost, Male Dragonborn Commoner 3
Medium (6'2") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)15 (+2) 17 (+3)16 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 13
Languages Common, Abyssal, Elven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. Black pearl (800 gp). Sard (20 gp).


Social Check DCs

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