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Advanced [show]


Wiggens Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this eastern man wears a worn and beaten armor. He wears a colorful flower in his brown hair. His eyes, though not visible through his cowl, are gray.

Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Priest in town.

History: A powerful brothel owner made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Priest.

Motivation: Expand his business; and wants to work out more often

Ideals: Athletic. Bonds: Attractive, Job, Mentor, Family. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Wiggens Ironhide, Male Gnome Cleric 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)16 (+3) 13 (+1)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Giant, Infernal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp. Star rose quartz (50 gp). Black opal (800 gp). Obsidian (5 gp).


Social Check DCs


Anselm Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a pastel shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His hair is long and chestnut with streaks of brown, and is pulled back with small pastel clips. His beard is brown, braided, and well cared for. He is baby faced.

Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. A freak accident while working with his Bowyer father left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: To prove his worth to the world; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Guardian, Adventurer. Occupation: Cook

Voice: Smooth and feminine

Attributes [hide]

Anselm Barton, Male Human Monk 7
Medium (6'2") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)9 (-1) 14 (+2)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp. Blue sapphire (1100 gp). Silver pearl (120 gp). Moss agate (10 gp). Chrysoprase (30 gp).


Social Check DCs


Uraim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a green coat over a grey low-cut shirt, and a feathered hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. He is bald on top and has large brown tufts of hair around his ears. This violet eyed northerner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Uraim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Uraim's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Joker. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

Uraim Deepdelver, Male Dwarf Warrior 6
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)14 (+2) 13 (+1)10 (+0)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Patrick Clifford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears a green tunic with red highlights, and long brown pants that bunch up around his shoes. He has wavy red hair. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is used to getting what he wants. In part because he is a meticulous planner.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Patrick took refuge in the ruined castle and found the beat up glaive and armor he uses now. He inherited the family business which he has now maintained for 15 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a brewer again

Ideals: Professionalism, Fighting. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Patrick Clifford, Male Human Cleric 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 8 (-1)14 (+2) 14 (+2)13 (+1)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 sp. Eye agate (13 gp).


Social Check DCs


Merihim Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Butcher does. His black hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Servant, his mother struggled to pay the bills. Like his mother and his sister before him, after school he went straight into learning to become a Butcher. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Poor, Adventurer. Occupation: Butcher

Voice: Italian accent

Attributes [hide]

Merihim Wrath, Male Tiefling Expert 3
Medium (5'0") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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