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Advanced [show]


Umpen Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'7". He wears a fine chain shirt which he covers with blue colored cloaks and clothing, and his gloved hand is found clutching a bow. His silver hair is cut short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Umpen was born with his mother's beautiful face. He moved out east to avoid the crime he committed. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is wracked by social anxiety; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Addict, Fearful. Bonds: Attractive, Criminal record. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Umpen Wildwander, Male Gnome Commoner 14
Small (3'7") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 79 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Nature +6, Performance +7
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 6000 gp. Jeweled gold crown (2000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp).


Social Check DCs


Barendd Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not trust anyone and sleeps with one eye open.

History: Born in the east his family was never financially stable. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Poor. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Barendd Loderr, Male Dwarf Wizard 5
Medium (4'5") Dwarf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)17 (+3) 18 (+4)12 (+1)
Skills Animal Handling +7, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Undercommon, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 200 gp.


Social Check DCs


Adran Amastacia, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His chestnut hair is singed and shortened. His hazel unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he's repulsed by the pc

Flaws: Ugly, Disease, Antagonistic. Bonds: Guardian, Mentor. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adran Amastacia, Male Elf Monk 6
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, tan, dusty cloak. His auburn hair is still thick. He is baby faced.

Personality: He is fixated on the number 74. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. He has had some formal music training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Joker, Artistic. Flaws: Ugly, Insane, Mundane. Bonds: Family. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Trym Ilphelkiir, Male Half-Elf Monk 4
Medium (5'10") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Charles Kendall, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is smooth and relatively long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Charles took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He became a Detective soon after.

Motivation: Expand his business; and he is greedy

Ideals: Joker, Gifted. Bonds: Rich, Nature, Job. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Charles Kendall, Male Human Warlock 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)10 (+0) 12 (+1)17 (+3)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 130 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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