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NPC Generator

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Advanced [show]


Richard Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears bulky black painted plate armor. He has done his best to style his red hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. His father was a soldier and died while he was still young. Richard was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is not mentally stable, and does not behave rationally

Flaws: Addict, Insane. Bonds: Adventurer, Military. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Richard Marlee, Male Human Druid 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Chrysoprase (20 gp).


Social Check DCs


Morkral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a robe, a symbol of luck around his neck, and a warhammer on his belt. His black hair is long and unkept. His blue eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments

History: He was born in a small mountains village. Brilliant and gifted he never wanted to apply himself. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Ugly, Terse. Bonds: Nature. Occupation: Stableman

Voice: Raspy

Attributes [hide]

Morkral Battlehammer, Male Dwarf Bard 12
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 97 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)17 (+3) 13 (+1)11 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Halfling, Abyssal, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 3000 gp. Amber (50 gp). Malachite (9 gp). Carnelian (70 gp). Golden pearl (50 gp). Golden yellow topaz (1600 gp). Peridot (70 gp). Lapis lazuli (9 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Edge Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His fur is white and curly. His copper eyes are passionate and lively.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Edge lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To unite with his brother; and to reunite with his old friends

Ideals: Joker. Flaws: Sensitive. Bonds: Family, Adventurer. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Edge Mist, Male Tabaxi Aristocrat 3
Medium (5'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Raymond Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and he perpetually has his sword ready. His hair, while still mostly brown, has prominent grey streaks. He has green eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Raymond does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He loathes his own lifestyle; and he seems to be bored by most things

Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Raymond Asheton, Male Human Wizard 6
Medium (5'6") Human, Neutral Evil (CR 6)
Armor Class 11
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 13 (+1)15 (+2)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Ur-Lasu Eastaughffe, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and red with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. He has brown eyes and a blue hat with a black feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and doesn't want to be a dilettante and was forced into it by his family

Ideals: Justice. Bonds: Attractive, Family, Criminal record. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Ur-Lasu Eastaughffe, Male Half-Orc Adept 1
Medium (6'7") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 17 (+3)9 (-1) 18 (+4)16 (+3)
Skills History +1, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 500 sp.


Social Check DCs

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