Gilbert Vance, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears suspenders and pastel workpants. His shirt is blue, and he wears a heavy pastel leather apron most of the time. His skin is also unnaturally pale. He has shaved his head bald. His fierce green eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Scribe
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 160 gp. 1 Banded mail.
Ghaliver Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'1" and wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his dagger. He has shaved his head bald. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Ghaliver was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Like his father and his brother before him, after school he went straight into learning to become a Masseuse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business; and obtaining odd cultural halfling artifacts is his passion
Flaws: Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Masseuse
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Tourmaline (160 gp).
Anselm Shelby, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. He wears a feathered hat to cover his moderate length white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He comes from a rich eastern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Blacksmith
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 57 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 2 |
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has shaved his head bald. His eyes are likewise blue.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Rich. Occupation: Apothecary
Voice: Posh accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 2 Holy water. 3 Smokesticks. 2 Thunderstones. 2 Tanglefoot bags.
Lance Beitz, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing the road beaten gear of a warrior. His chestnut hair is heavily combed to the left. His hazel eyes peer out from beneath his Stetson green hat.
Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of illithids once and for all.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in shield use. He inherited the family business which he has now maintained for 9 years.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and he is a bit of a kleptomaniac
Ideals: Fighting. Bonds: Poor, Job, Enemies, Religious, Criminal record. Occupation: Sculptor
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp. 2 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
