Arnold Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Tailor uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Arnold's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is greedy.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 14
Hit Points 27 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
Possessions: 390 pp.
Aldous Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear green pants and tee shirts. He keeps his long red hair kept up in a rat tail. His face is scarred and worn.
Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born several months after his father was called into army service. He dropped out of school before completing his studies. He has dedicated himself to building a better world.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Adventurer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 75 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 18
Languages Common, Elven, Terran, Sylvan, Draconic
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 8000 gp. Rose (20 gp). Chrysoprase (20 gp). Emerald (1400 gp). Emerald (1400 gp). Red-brown spinel (120 gp). Star rose quartz (20 gp). Bloodstone (20 gp). White pearl (120 gp). Violet garnet (1500 gp).
Naal Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Bricklayer. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright red hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now owns his own business.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and further expansion of business
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Bricklayer
Voice: American accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Druidic, Auran
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +5
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Fibblestib Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: 3'2" and muscular, this northern man is dressed in a clean yellow cloak covering his clean studded leather. He has shaved his head bald. His eyes are likewise gray.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Fibblestib was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Fibblestib was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Fibblestib's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Mentor, Poor. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Red spinel (70 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item.
Adelard Sutton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown tunic with tan highlights, and long black pants that bunch up around his shoes and is in decent physical shape. His hair is brown, silky, and of moderate length. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Adelard studied abroad. Adelard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adelard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He loathes his own lifestyle; and he is terrified, and will act out of fear
Ideals: Philantrophist, Gifted. Flaws: Depressed, Fearful. Bonds: Attractive, Criminal record. Occupation: Unemployed
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 10)
Armor Class 10
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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