Tarhun Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a faded coat and loose pants complete with broad hat, and is pretty ugly. He has dyed his greying rusty crest a little too much giving a sharp rusty color. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: Abrasive and pushy, he has a hard time making friends. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Tarhun hails from a village terrorized by brigands. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Tarhun was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Many brigands want him driven away; and revenge
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Hunter
Voice: German accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 32000 sp. 1 Half-Plate.
Nuraval Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise violet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is afraid of women and trembles around them
History: Born in the south to a Mercenary, Nuraval learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: An old rival family wants him found; and doesn't want to be a mercenary and was forced into it by his family
Ideals: Impeccable. Flaws: Disease, Shy. Bonds: Job, Family. Occupation: Mercenary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Infernal, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
Possessions: Just what you see.
Serpent Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a grey tunic with red highlights, and long grey pants that bunch up around his shoes. His red fur is singed and shortened. His eyes are likewise hazel.
Personality: Serpent is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He would rather hide behind his crafts than deal with other people.
History: He was born in the east. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Extrovert, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Rich. Occupation: Architect
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp. Pink pearl (160 gp).
Vlorn Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. His moppish auburn hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is very quiet and rarely speaks above a whisper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Vlorn was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To get a good night's sleep; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Athletic. Flaws: Insomniac, Shy, Hedonist. Bonds: Attractive. Occupation: Doctor
Voice: Rolls R's
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 370 gp. 1 Masterwork Common Melee.
Diggory Skelton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep blue leather and dull violet iron scale mail. His auburn hair is thinning but still full. His hazel eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Humans. Diggory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: He is unsatisfied with his job.
Flaws: Antagonistic. Bonds: Family, Military, Job. Occupation: Spy
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp.
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Their contribution stands as a beacon of hope for all adventurers!