Gomory Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has golden hair. He has several tiny jet earrings on each ear.
Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Professionalism, Gifted. Bonds: Rich, Attractive, Mentor. Occupation: Bather
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 50 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 2000 gp. Brass mug with jade inlays (600 gp). Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (800 gp). Old masterpiece painting (800 gp). Silver comb with moonstones (300 gp). A necklace of small pink pearls (5000 gp). Cloth of gold vestments (70 gp). Gold cup set with emeralds (10000 gp). A roughly beaten golden orb (70 gp).
Hugh Hallewell, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears brown leather gloves, a brown jacket, and tight pants. He has a long chestnut beard with little hanging trinkets. His thin eyebrows rest above his beady blue eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and money/treasure
Flaws: Ugly, Sensitive, Insane. Bonds: Criminal record, Rich. Occupation: Dilettante
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Eye agate (14 gp).
Ahrim Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. His brown hair is knotted and matted. His white eyes lackadaisically let the world flow into them.
Personality: He has a massive crush on the younger sibling of the Body Guard who has hired him part-time. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a island tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire; and he's attracted to the pc
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Has a crush, Nature. Occupation: Body Guard
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Mreksh Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears white trousers with green and tan striped suspenders. He wears various colorful collared shirts. He keeps his green crest in a flapper bob. His half smiles and gold eyes are beguiling and draw you in.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He uses divination through singing.
History: He was born in the east, but his parents moved at a very young age to the north. His childhood dream was to be a Barkeep, but he was a colossal failure. He has achieved small success as a Cartwright.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Justice, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Cartwright
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 16)
Armor Class 11
Hit Points 57 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 16 (+3) | 20 (+5) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Ignan, Dwarven, Gnome
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 9000 gp. Black pearl (1300 gp). Chalcedony (80 gp). Blue star sapphire (900 gp). Chrysoberyl (50 gp). Sardonyx (80 gp). 1 Medium magic item. 1 Medium magic item.
Rangrim Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'5", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is short and auburn. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Rangrim took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp. 1 Magnifying glass.
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