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NPC Generator

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Advanced [show]


Donaar Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He keeps his bronze crest in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A true patriot, Donaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Donaar lived on a farm with his mother, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Donaar has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and to unite with his brother

Flaws: Sensitive, Disease. Bonds: Attractive, Military, Family. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

Donaar Wivvyrholdalphiax, Male Dragonborn Rogue 3
Medium (6'4") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 1d8+5, Ranged +2 / 1d8+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Elegant Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears yellow painted combat armor at almost all times. His white fur is greasy and uncared for. This green eyed westerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Body Guard but believes his peers are too gung-ho.

History: He was born in the west. Elegant was born on a far western forest where he grew up under the tutelage of his mother, an expert Body Guard. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and wants a kiss

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Immigrant. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Elegant Buttons, Male Tabaxi Rogue 4
Medium (6'1") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 13 (+1)9 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Fargrim Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems and is in decent physical shape. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Fargrim embodies much of what other species detest in the Dwarves. He is a ruthless business man, a trait he acquired from his mother.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fargrim took refuge in the old dungeon and found the beat up sickle and armor he uses now. He now mingles about in high society.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Rich, Mentor, Nature. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Fargrim Morigak, Male Dwarf Warlock 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 400 sp.


Social Check DCs


Tarhun Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his gold crest in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Further he is a bit of a stoner and is frequently out of it.

History: His mother raised him in a mountain cabin. His homeland was ravaged by war and he spent much of his life rebuilding it. During his travels, Tarhun and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tarhun discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tarhun fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to work out more often; and he has decided he is irredeemable

Ideals: Athletic, Opinionated. Flaws: Addict, PTSD. Bonds: Nature. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Tarhun Tiammanthyllish, Male Dragonborn Fighter 8
Medium (6'4") Dragonborn, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills History +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 70 pp.


Social Check DCs


Jebeddo Sympony, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His white hair and beard is wavy and long. His face is scarred and worn.

Personality: Eccentric and domineering, Jebeddo will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast forest. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he wants to meet his childhood hero

Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Nature, Enemies. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Jebeddo Sympony, Male Gnome Wizard 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)13 (+1) 16 (+3)16 (+3)
Skills Athletics +2, Stealth +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. Alexandrite (500 gp). Smoky quartz (30 gp). Eye agate (8 gp). 1 Minor magic item.


Social Check DCs

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