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NPC Generator

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Advanced [show]


Altho Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey armored body suit, with a simple black line shooting up and back down. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Altho's first love is himself. His second love is also himself. He is a very good compulsive liar and kleptomaniac.

History: From birth he was tutored by a cruel and relentless mentor. Altho was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Altho decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He doesn't get along with people that don't share his tastes; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Scribe

Voice: Low and grunting

Attributes [hide]

Altho Quickstep, Male Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 15 (+2)12 (+1)
Skills Nature +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 170 gp.


Social Check DCs


Qemuel Moral, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky black painted plate armor. His feathered hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a slaver, Qemuel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Barber, but he was a colossal failure. He became a Herbalist soon after.

Motivation: Sabotage a competitor; and to be a barber again

Flaws: Ugly, Antagonistic, Shy. Bonds: Mentor, Job. Occupation: Herbalist

Voice: Tuts and clicks tongue

Attributes [hide]

Qemuel Moral, Male Tiefling Fighter 8
Medium (6'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 67 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elaim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. He sports a long brown beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a island tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Elaim Dankil, Male Dwarf Druid 7
Medium (4'4") Dwarf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 8000 sp. Red spinel (120 gp). Golden yellow topaz (1200 gp). Red spinel (120 gp). Jasper (20 gp).


Social Check DCs


Drifting Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. His white fur is kept up in a ponytail inside a wide-brimmed hat. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.

History: The child of northern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and someone believes him a fraud

Flaws: Antagonistic, Insomniac. Bonds: Attractive, Immigrant, Enemies. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Drifting Of Dragons, Male Tabaxi Sorcerer 6
Medium (5'6") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Baern Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has a penchant for wearing a ring with an oversized opal on his left hand. His white hair is matted, messy, and big. He has brown eyes.

Personality: Baern is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Barrister like his father before him.

Motivation: He is greedy.

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barrister

Voice: Booming voice

Attributes [hide]

Baern Orcfoe, Male Dwarf Expert 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)12 (+1) 14 (+2)9 (-1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 90 pp. 1 Masterwork studded leather.


Social Check DCs

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