Ribbles Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy blonde hair. He has gleaming, smiling brown eyes.
Personality: He speaks before he thinks and is too direct. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When Ribbles reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world
Flaws: Impulsive. Bonds: Attractive, Adventurer, Religious, Military. Occupation: Armorer
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 6000 cp.
Thradal Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has styled his red hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his father. One day when Thradal was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Thradal was heart-stricken from the event, and his mother started working long hours to provde for them. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, PTSD. Bonds: Family. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 16 (+3) | 19 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Undercommon, Halfling, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Morg Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear ponchos typically of a light brown in addition to tight pants. He wears his red hair up in a very large beehive style do. He wears a mask on his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Born to a pair of adventurers, Morg grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and he wants revenge against gnolls
Flaws: Antagonistic, Racist, PTSD. Bonds: Adventurer, Enemies. Occupation: Stylist
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1100 gp. Alexandrite (600 gp). Blue quartz (11 gp). Jet (90 gp).
Veit Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His blonde hair has been sun bleached extensively. His eyes are amber and he is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Veit embodies much of what other species detest in the Dwarves. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: The child of a Baker, who enjoyed hunting, Veit was taken on many hunting expeditions. He moved out south to avoid the crime he committed. He has set out to sabotage the competition.
Motivation: He's looking for his big break; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Criminal record, Nature, Job, Adventurer. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 140 gp. Violet garnet (500 gp). Violet garnet (500 gp).
Hobart Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. His hair is red and curly. His gray eyes dart from person to person.
Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.
History: He served in the navy to pay for his family's outstanding loans. Hobart was born on a far western mountains where he grew up under the tutelage of his father, an expert Ruler. He was granted divine powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Selfish. Bonds: Immigrant, Military. Occupation: Ruler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 16
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +7 / 1d8+5, Grapple +5
Possessions: 200 gp. Freshwater pearl (4 gp).
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