Peren Berevan, Male Elf [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft red waves gently in the breeze. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has chestnut hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born to a pair of adventurers, Peren grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is greedy; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer, Guardian. Occupation: Locksmith
Voice: Slow speaker
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 19000 cp. 4 Antitoxin.
Morthos Wary, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears baggy black pantaloons and a blue scarf. He has red hair. His silver eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Locksmith business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: Someone believes him a fraud; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Nature, Enemies. Occupation: Locksmith
Voice: Squeaky
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 9)
Armor Class 11
Hit Points 43 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Nelkin Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and wears rags and sports a simple walking cane. His long golden hair reaches down to his waist. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is happy with his job as a Bather. He turns his eye from what people do, preferring to live and let live. He is a ruthless business man, a trait he acquired from his father.
History: Nelkin was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered singing. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their daughter. He worked as a Bather, and he later adopted a second daughter.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Bather
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 16
Hit Points 16 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (1900 gp). An abacus with copper, silver and gold markers (50 gp). Fire opal pendant on a fine gold chain (1900 gp). 1 Minor magic item.
Eiravel Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is bristling with hidden weapons, mostly spears and daggers. He wears a colorful flower in his white hair. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eiravel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: PTSD. Bonds: Criminal record, Attractive, Rich. Occupation: Fortune-teller
Voice: Booming voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 43 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. Coral (160 gp). Blue sapphire (1100 gp). Tiger eye turquoise (7 gp). Moonstone (50 gp). Lapis lazuli (7 gp). Red spinel (160 gp). Zircon (50 gp). Silver pearl (160 gp). Clear bright green emerald (7000 gp). Fire opal (1100 gp). Tiger eye turquoise (7 gp). Iolite (50 gp).
Gilbert Stanford, Male Human [Permalink]
Personal [hide]
Description: This man wears long strands of emerald and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. He wears his golden hair up. His hazel eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His first spouse was a Bricklayer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.
Motivation: To reunite with his absent mother; and wants to raise his children well
Flaws: Disease, Insane, Insomniac. Bonds: Rich, Family. Occupation: Blacksmith
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!
