Aerdeth Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His red hair and beard is wavy and long. His eyes are likewise brown. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a font of random trivia from the lore and stories he has discovered
History: When he was but 3 years old his parents immigrated from the east. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world.
Ideals: Persistence, Logical. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Shipwright
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 8000 cp. 1 Silk rope. 1 Silver holy symbol. 1 Disguise kit.
Nalral Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. He wears a broad hat to cover his moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Disciplined, Logical, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Bricklayer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 10)
Armor Class 9
Hit Points 22 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: 800 gp. Gold dragon comb with red garnet eye (600 gp). Jeweled electrum ring (2000 gp). 1 Minor magic item.
Tordek Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is generally well dressed albeit a few years behind the times. His hair is long and black with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tordek fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and he desires power and/or immortality
Ideals: Fighting. Flaws: Impulsive, Racist. Bonds: Attractive, Nature. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 19 (+4) | 16 (+3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Aquan, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 40 gp.
Roondar Folkor, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His long blonde hair is drawn into a two foot long braid. His brown eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Roondar's first love is himself. His second love is also himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Impeccable, Justice. Flaws: PTSD. Bonds: Rich. Occupation: Farmer
Voice: American accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 14)
Armor Class 14
Hit Points 110 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Elven
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
Possessions: 700 pp. Golden yellow topaz (700 gp). Pink pearl (70 gp).
Zepar Power, Male Tiefling [Permalink]
Personal [hide]
Description: 6'7" and muscular, this southern man is well dressed, constantly wearing a grey suit, brown shirt, and yellow tie. His hair is cut close to his head. His eyes are black and catlike.
Personality: His tongue was cut out and he uses sign language. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business; and wants to work out more often
Ideals: Athletic, Justice, Fighting. Flaws: Disease. Bonds: Job. Occupation: Cook
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 19 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Dwarven, Goblin, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
