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NPC Generator

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Advanced [show]


Radomir Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and he perpetually has his crossbow ready. He has a small bristly mustache and wavy golden hair. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Servant arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Radomir Whispermouse, Male Halfling Cleric 5
Small (3'0") Halfling, Lawful Evil (CR 5)
Armor Class 15
Hit Points 22 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)18 (+4) 11 (+0)11 (+0)
Skills Insight +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Giant, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp.


Social Check DCs


Godfrey Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his long brown hair kept up in a rat tail. His eyes are violet and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Godfrey was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now travels the world, in search of power and loot.

Motivation: Find a way to reverse the transformation of his brother; and he feels kind of lost in life

Ideals: Joker. Flaws: Depressed. Bonds: Enemies, Family, Adventurer. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Godfrey Halsey, Male Human Wizard 9
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 32 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +5
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443210

Possessions: 1000 gp. Moss agate (12 gp). Deep blue spinel (500 gp). Golden pearl (140 gp). Zircon (70 gp).


Social Check DCs


Thorpe Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears baggy violet pantaloons and a black scarf. His hair is red and very short. His gray eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Thorpe hails from a village terrorized by illithids. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Many illithids want him driven away.

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Family, Enemies. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Thorpe Greenbottle, Male Halfling Aristocrat 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 23 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Athletics +2, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kellen Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He likes to wear black tank tops with green pants. He has a hunchback. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Kellen Sympony, Male Gnome Bard 7
Small (3'3") Gnome, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 65 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 20 (+5)13 (+1) 14 (+2)11 (+0)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 200 gp. Bloodstone (40 gp). Lapis lazuli (9 gp). Red spinel (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faran Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his white robe and has his shield always slung over his shoulder. He is bald on top and has large brown tufts of hair around his ears. His ears are large.

Personality: He will rave to anyone who will listen. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 5 years old his parents immigrated from the south. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Faran began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Immigrant, Enemies. Occupation: Butcher

Voice: Speaks with back of mouth

Attributes [hide]

Faran Smoothhands, Male Halfling Barbarian 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 62 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Intimidation +4, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Iolite (20 gp). Moss agate (9 gp). 1 Minor magic item.


Social Check DCs

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