Sun On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a colorful flower in his red fur. He wears large thick round spectacles.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur, Joker. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Fletcher
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp.
Gormogord Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is knotted and matted. His fierce amber eyes like to dwell on things.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.
History: He was born at the edge of vast mountains. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting. Flaws: Hedonist. Bonds: Poor, Job, Nature. Occupation: Doctor
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 99 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Goblin, Sylvan, Infernal
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 3000 gp. Red spinel (160 gp). Rich purple corundum (900 gp). Black star sapphire (900 gp). Golden yellow topaz (800 gp). Rose (40 gp). Tiger eye turquoise (9 gp). Sard (40 gp). Hematite (9 gp). Fiery yellow corundum (900 gp). 1 Minor magic item. 1 Minor magic item.
Morthos Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is renowned for his bright tan suits and hats. His black hair is smooth and relatively long. His white eyes have a joyful gleam in them most of the time.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Morthos was born the youngest of three triplets. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He'd like to take his coworkers down a peg; and an old rival family wants him found
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Family, Job. Occupation: Body Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Dharg Van Es, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a simple grey robe with black stripes complete with hood. His brown hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: When he was but 7 years old his parents immigrated from the west. Dharg was born on a far western mountains where he grew up under the tutelage of his father, an expert Bellfounder. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Bellfounder, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Bellfounder
Voice: Raspy
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 pp. 5 Acid flasks.
Akmen Weary, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor. He is physically well-built. His broad hat is riddled with cuts and holes. He has silver eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with finding treasure.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Philantrophist, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Assassin
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1900 sp. Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
