Mozû Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'5" and muscular, this northern man wears an entirely white suit with pastel socks and a vest with buckled shoes. He wears his white hair down. This violet eyed northerner is not easily forgotten.
Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. Since then, he has sought to make the best of life.
Motivation: He is terrified, and will act out of fear; and wants to work out more often
Ideals: Athletic, Optimist, Gifted. Flaws: Fearful, Ugly. Occupation: Bookbinder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 49 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 8 (-1) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
Possessions: 200 gp. Rock crystal (70 gp). Black star sapphire (600 gp). Silver pearl (80 gp).
Immeral Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. He has a moderate pudge and is not very fit. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Immeral does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his sister before him, after school he went straight into learning to become a Jeweler. He ran away from his former home and has been making his living as a Jeweler for the past few years.
Motivation: He is unsatisfied with his job; and he is currently in port desperately looking for someone to get him out
Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Military, Slave, Job. Occupation: Jeweler
Voice: Switch between two voices
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 39 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 500 pp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Large well-done wool tapestry (400 gp). Jeweled anklet (2000 gp).
Watson Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He wears a green small hat and green clothes. His skin is fair and his fingers are delicate and long. With a patchy silver beard and wild silver hair. His blue eyes are passionate and lively.
Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Watson lived on a farm with his father, near the main road leading to a nearby town. One day when Watson was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Watson was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To be a Butcher again; and he would like to get married and retire
Flaws: Fearful, PTSD. Bonds: Has a crush, Family, Job. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 16)
Armor Class 14
Hit Points 51 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Gnoll, Ignan
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. White opal (900 gp). Carnelian (50 gp). Sardonyx (50 gp). Red-brown spinel (160 gp). Brown-green garnet (160 gp). Smoky quartz (50 gp). Alexandrite (700 gp). Zircon (50 gp). Golden pearl (160 gp). Aquamarine (700 gp). Azurite (14 gp). Chalcedony (50 gp). Rhodochrosite (14 gp). Golden pearl (160 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Fonkin Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a feathered hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He speaks before he thinks and is too direct. He has all his life been fascinated with singing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered singing. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fonkin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Flaws: Impulsive. Bonds: Attractive, Slave. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 58 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Halfling
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 50000 cp. Tourmaline (40 gp). Deep blue spinel (1100 gp). Coral (40 gp).
Spear Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy pastel suit. His long lavender fur is drawn into a two foot long braid. His eyes are yellow.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To clean up the streets; and doesn't want to be a tanner and was forced into it by his family
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, In love, Guardian. Occupation: Tanner
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 800 gp. Tiger eye turquoise (16 gp). Rock crystal (70 gp). Jasper (70 gp). Malachite (16 gp).
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