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Advanced [show]


Nuraval Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. His golden hair is styled in orderly dreadlocks. His eyes are a pleasant violet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nuraval is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nuraval grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nuraval. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Disease. Bonds: Job, Criminal record, Adventurer. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Nuraval Frostbeard, Male Dwarf Paladin 9
Medium (4'0") Dwarf, True Neutral (CR 9)
Armor Class 12
Hit Points 80 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)9 (-1) 14 (+2)9 (-1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hobart Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He wears a tan armored body suit, with a simple brown line shooting up and back down. He sports a flattop hair cut. His eyes are brown and beady.

Personality: Hobart is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Hobart is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Rich. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Hobart Underfoot, Male Halfling Warrior 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 16
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5

Possessions: 40 gp.


Social Check DCs


Qemuel Soft, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a large green jacket. His hair is silver and curly. He has white eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Wants his loneliness to end; and an old rival family wants him found

Ideals: Artistic. Flaws: Terse, Disease. Bonds: Family, Has a crush. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Qemuel Soft, Male Tiefling Warrior 12
Medium (5'4") Tiefling, Neutral Evil (CR 12)
Armor Class 11
Hit Points 87 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)18 (+4) 16 (+3)14 (+2)
Skills Acrobatics +5, Animal Handling +7
Senses Passive Perception 13
Languages Common, Celestial, Undercommon, Giant, Auran
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +7

Possessions: 2000 gp. Golden yellow topaz (1100 gp). Peridot (70 gp).


Social Check DCs


Gilbert Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: A deeply religious man he believes everything happens for a reason. He pushes his goals aggressively. He is also a coward if confronted.

History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his brother's freedom.

Motivation: He is wracked by social anxiety; and an old rival family wants him found

Flaws: Fearful. Bonds: Poor, Attractive, Religious, Family, Nature. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Gilbert Marlee, Male Human Cleric 11
Medium (6'2") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)10 (+0) 17 (+3)13 (+1)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443210

Possessions: 140 pp. Amber (90 gp). Hematite (9 gp). Black pearl (1300 gp). Deep blue spinel (1300 gp). Sard (60 gp). Alexandrite (1300 gp). Black opal (400 gp).


Social Check DCs


Arannis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'7" and wears a fancy red suit. He has moderate length chestnut hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Painter and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Flaws: Addict, Shy, Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Arannis Iranapha, Male Elf Fighter 2
Medium (4'7") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)11 (+0) 12 (+1)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 160 gp.


Social Check DCs

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