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Advanced [show]


Right-Handed Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has the majority of his body covered in plate. His beige fur, when down, is lengthy. His eyes are copper.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He got into the Navigator business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Joker. Bonds: Enemies, Job, Rich. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Right-Handed Thunder, Male Tabaxi Cleric 2
Medium (6'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 17 (+3)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 260 gp.


Social Check DCs


Thamior Hanali, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is cut short. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with finding treasure.

History: Sold as a small child to a brothel owner, Thamior was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Knight, but he was a colossal failure. He is searching for what he claims is his rightful reward.

Motivation: Money/treasure; and further expansion of business

Flaws: Shy. Bonds: Rich, Adventurer, Mentor, Job. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Thamior Hanali, Male Elf Ranger 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 11000 cp. Red garnet (60 gp). 3 Acid flasks.


Social Check DCs


Nuraval Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'2". He prefers to wear flannel. He is bald on top and has large silver tufts of hair around his ears. His green eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the north. Nuraval was born on a far northern forest where he grew up under the tutelage of his father, an expert Mercenary. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Immigrant, Rich. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nuraval Brawnanvil, Male Dwarf Warlock 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 190 gp. Deep blue spinel (200 gp).


Social Check DCs


Paggen Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fancy brown suit. He wears a colorful flower in his red hair. His eyes, though not visible through his cowl, are green.

Personality: He is almost excessively polite to everyone, even when angry. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with a spirit at a very young age, Paggen has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: He would like to get married and retire; and he's in love

Flaws: Shy, Disease. Bonds: Attractive, Job, Rich, Has a crush. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Paggen Nopenstallen, Male Gnome Expert 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Raam Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an entirely brown suit with green socks and a vest with buckled shoes. His red hair is knotted and matted. His silver eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Baker. He now owns his own business.

Motivation: Expand his business.

Flaws: Ugly, Disease. Bonds: Poor, Job, Enemies. Occupation: Baker

Voice: German accent

Attributes [hide]

Raam Tranquil, Male Tiefling Druid 6
Medium (6'5") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 15 (+2)18 (+4)
Skills Nature +4, Persuasion +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: Just what you see.


Social Check DCs

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