Veit Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears silk and lounges about seductively. He is an epitome of beauty. His golden hair is drawn into a tight pony tail with a clover scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.
History: Veit was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and to be a weaver again
Ideals: Gifted, Professionalism. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Interpreter
Voice: French accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 81 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Orc, Infernal
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +3
Possessions: 100 pp. Cloth of gold vestments (160 gp). Gold music box (4000 gp). A small bag of saffron. (60 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Cloth of gold vestments (160 gp). Brass mug with jade inlays (500 gp). Solid gold idol (600 gp).
Manfred Hallewell, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally shirtless and showing off his tattooed chest. His auburn hair has been sun bleached extensively. His eyes are a pleasant blue.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.
History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's looking for his big break
Flaws: Greedy. Bonds: Guardian, Adventurer, Immigrant, Rich. Occupation: Dilettante
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. Freshwater pearl (8 gp).
Wobbles Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy tan pantaloons and a black scarf. His hair is always cut to a buzz. His eyes are a pleasant blue.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.
Motivation: Doesn't want to be a Fisher and was forced into it by his family; and he is content
Ideals: Artistic, Fighting. Flaws: Mundane. Bonds: Family, Poor. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 19 (+4) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Minor magic item.
Ar-Pratu Colby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a yellow tunic with violet highlights, and long red pants that bunch up around his shoes. His hair is white and very short. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Ar-Pratu grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he's looking for his big break
Ideals: Athletic, Joker, Opinionated. Flaws: Insane. Bonds: Adventurer, Family. Occupation: Actor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Ulblyn Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a tight white one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his chestnut hair. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He is able to make almost anything out of random pieces of junk.
History: Ulblyn hails from a village terrorized by giants. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by giants. Ulblyn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: To clean up the streets.
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Guardian, Enemies. Occupation: Healer
Voice: Dark and ominous
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 15)
Armor Class 12
Hit Points 80 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +5
Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Fire opal pendant on a fine gold chain (2100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Cloth of gold vestments (130 gp). A delicate brass dragon egg (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!