Whurbin Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a white shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He plays an instrument quite well.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist, Artistic. Bonds: Poor, Adventurer, Religious. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 72 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orryn Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and brown robe with the hood down. He carries with him a set of glaives on his belt, each one with a aquamarine on the hilt. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Layabout.
Motivation: Sabotage a competitor.
Ideals: Fighting, Gifted, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Layabout
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 80 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 18 (+4) | 10 (+0) | 18 (+4) |
Senses Passive Perception 19
Languages Common, Gnome, Goblin, Celestial, Giant, Aquan
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
Possessions: 1100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is physically well-built. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Quarion was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Ideals: Logical. Flaws: Secretive. Bonds: Poor, Attractive, Guardian. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 2)
Armor Class 15
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 11 (+0) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp.
Five On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He is renowned for his bright blue suits and hats. His black fur is lengthy. His hazel eyes peer out from beneath his wide-brimmed blue hat.
Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Five is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a pair of adventurers, Five grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and regain custody of his daughter
Flaws: Insane, Ugly, Depressed. Bonds: Family, Adventurer. Occupation: Dyer
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 13)
Armor Class 11
Hit Points 60 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Draconic, Undercommon
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 2000 gp. Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is typically in his Cartwright uniform. His red hair is slicked back into a classic pompadour. His fierce brown eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.
History: His parents moved while he was still in utero so he is the first generation to be born here. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Cartwright soon after.
Motivation: He feels that his past leaves him morally obligated to help; and sabotage a competitor
Ideals: Joker, Gifted. Bonds: Job, Immigrant, Criminal record. Occupation: Cartwright
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 60 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 19 (+4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Celestial, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1200 gp. Sardonyx (40 gp). Onyx (40 gp).
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