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NPC Generator

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Advanced [show]


Kelter Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear black tank tops with grey pants. He sports a flattop hair cut. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.

History: Kelter was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and to prove his worth to the world

Flaws: Selfish, Impulsive. Bonds: Has a crush, Job, Adventurer. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Kelter Fatrabbit, Male Halfling Cleric 7
Small (3'0") Halfling, Chaotic Good (CR 7)
Armor Class 13
Hit Points 32 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Hadarai Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He wears a fancy black suit. His silver hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born in the west to a Shepherd, Hadarai learned a great deal about his father's area of expertise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Shepherd for hire.

Motivation: His religion dominates his actions; and he feels threatened by others

Ideals: Artistic. Flaws: Secretive, Fearful. Bonds: Attractive, Job, Religious. Occupation: Shepherd

Voice: Squeaky

Attributes [hide]

Hadarai Amakiir, Male Elf Bard 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 18 (+4)12 (+1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 gp.


Social Check DCs


Fragrant Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Mercenary does. His red fur is thinning but still full. His eyes are likewise amber.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fragrant is combative with any and all who dare try his patience in the slightest.

History: Born in the north his family was never financially stable. He was taken from his home at a very young age. He became a Mercenary soon after.

Motivation: To be a Engraver again.

Ideals: Justice. Flaws: Greedy. Bonds: Job, Poor, Slave. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Fragrant Shore, Male Tabaxi Fighter 8
Medium (6'4") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)16 (+3) 11 (+0)16 (+3)
Skills Animal Handling +3, Nature +6
Senses Passive Perception 10
Languages Common, Infernal, Druidic, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Berrian Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who has a large black mantle and cape that has been intricately interwoven into his blue robe. He wears his silver hair up in a very large beehive style do. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Berrian took refuge in the ruined castle and found the beat up glaive and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Berrian fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Joker, Fighting. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Berrian Malcolms, Male Half-Elf Cleric 5
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Athletics +3, History +4
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Moss agate (12 gp).


Social Check DCs


Veit Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'4" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His right leg appears badly burned and disfigured. His top hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Veit enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Veit was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Flaws: Ugly, Cynical, Hedonist. Bonds: Job, Nature. Occupation: Bookbinder

Voice: Relaxed voice

Attributes [hide]

Veit Rubyeye, Male Dwarf Cleric 5
Medium (4'4") Dwarf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp. Deep green spinel (50 gp). Sard (60 gp). Golden yellow topaz (600 gp). Fire opal (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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