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NPC Generator

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Advanced [show]


Alexandre Shipley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His brown hair is cut short with large spiked bangs in the front. He has several tiny jet earrings on each ear.

Personality: Alexandre is depressed about a lot of things. He tends to be a nihilist. He has a small toy that he constantly fidgets with.

History: Alexandre was born in the north. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: To reunite with his old friends; and he is greedy

Ideals: Persistence. Flaws: Depressed, Addict. Bonds: Rich, Job, Adventurer. Occupation: Apothecary

Voice: Forgets to breathe while speaking

Attributes [hide]

Alexandre Shipley, Male Human Commoner 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)12 (+1) 8 (-1)15 (+2)
Skills Religion +3, Stealth +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 50 gp.


Social Check DCs


Golm Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears just a brown suit. His auburn hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Shy, Disease, Insane. Bonds: Attractive. Occupation: Sellsword

Voice: Speaks in third person

Attributes [hide]

Golm Tindall, Male Half-Orc Bard 7
Medium (5'2") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Stealth +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp.


Social Check DCs


Dazzazn Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His crest is cut close to his head. He has red eyes and a brown hat with a grey feather.

Personality: He is calm most of the time but flees social interaction. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Servant, but he got bored and became a Blacksmith. He has drifted from career to career and currently works as a Blacksmith.

Motivation: Many illithids want him driven away; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Athletic. Flaws: Shy, Selfish. Bonds: Rich, Job, Enemies. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Dazzazn Jharthraxyn, Male Dragonborn Sorcerer 9
Medium (6'6") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1700 gp. Fire opal (800 gp). Red garnet (110 gp). Blue star sapphire (800 gp). Black opal (800 gp). Jade (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His fur, while still mostly white, has prominent grey streaks. His eyes are likewise hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Three grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Entrepeneur, Fighting. Flaws: Depressed. Bonds: Adventurer, Nature. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Three Of Wine, Male Tabaxi Warlock 20
Medium (5'4") Tabaxi, Neutral Good (CR 20)
Armor Class 12
Hit Points 158 (20d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Intimidation +8, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +8 / 5d10+2, Ranged +8 / 5d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444

Possessions: 12000 gp. Deep blue spinel (1300 gp). Golden yellow topaz (1300 gp). Golden yellow topaz (1300 gp). Azurite (10 gp). Rock crystal (60 gp). Sardonyx (60 gp). Freshwater pearl (10 gp). Smoky quartz (60 gp). Moss agate (10 gp). Coral (60 gp). White opal (1600 gp). Smoky quartz (60 gp). Iolite (60 gp). Jasper (60 gp). Star rose quartz (60 gp). 1 Major magic item. 1 Major magic item. 1 Major magic item.


Social Check DCs


Azgrom Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is very quiet and rarely speaks above a whisper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Azgrom hails from a village terrorized by goblins. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Flaws: Shy. Bonds: Attractive, Has a crush, Enemies, Nature. Occupation: Slave Trader

Voice: Scandinavian accent

Attributes [hide]

Azgrom Skelton, Male Half-Orc Paladin 11
Medium (5'2") Half-Orc, Neutral Good (CR 11)
Armor Class 10
Hit Points 72 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)13 (+1) 9 (-1)9 (-1)
Skills Insight +3
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Sard (80 gp). Fiery yellow corundum (700 gp). Azurite (5 gp). Deep green spinel (40 gp). Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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