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NPC Generator

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Advanced [show]


Einkil Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Ruler

Voice: Slurs words

Attributes [hide]

Einkil Stoutale, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 170 gp.


Social Check DCs


Raer Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'8" has a big stupid grin on his face most of the time. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is lengthy and is close to two feet long. His half smiles and green eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He became a Soapmaker soon after.

Motivation: His relatives are trying to arrange a marriage; and to be a actor again

Flaws: Mundane, Antagonistic. Bonds: Rich, Attractive, Job, Family. Occupation: Soapmaker

Voice: growls and snarls, animalistic

Attributes [hide]

Raer Ostoroth, Male Elf Commoner 2
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 6000 cp. 2 Holy water.


Social Check DCs


Gargax Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his red crest to look like a famous performer. He has gleaming, smiling gold eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Fighting, Artistic. Flaws: Antagonistic. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Gargax Grrrmmballhyst, Male Dragonborn Wizard 8
Medium (6'7") Dragonborn, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)18 (+4) 9 (-1)16 (+3)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 9
Languages Common, Undercommon, Druidic, Draconic, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443320000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur is cinnamon, silky, and of moderate length. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Three is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a slaver, Three was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To end his boredom.

Ideals: Opinionated, Justice. Flaws: Addict. Bonds: Attractive, Mentor. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Three Grass, Male Tabaxi Adept 15
Medium (6'3") Tabaxi, Neutral Evil (CR 15)
Armor Class 13
Hit Points 121 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 19 (+4)13 (+1) 11 (+0)13 (+1)
Skills Athletics +7, Survival +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333

Possessions: 3000 gp. Solid gold idol (300 gp). Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A silver and pearl hairclip (30 gp). Silver chalice with lapis lazuli gems (80 gp). Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Golden circlet with four aquamarines (5000 gp). 1 Medium magic item.


Social Check DCs


Halimath Selevarun, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy red suit. His hair, while still mostly blonde, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He inherited the family business which he has now maintained for 4 years.

Motivation: Retire the richest man in the west; and sabotage a competitor

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Bricklayer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Halimath Selevarun, Male Elf Sorcerer 6
Medium (5'4") Elf, Lawful Good (CR 6)
Armor Class 14
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)9 (-1) 15 (+2)13 (+1)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Amber (130 gp). Eye agate (15 gp).


Social Check DCs

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