Mindartis Teinithra, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a long, white cloak. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Mindartis was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now mingles about in high society.
Motivation: Wants to open a new tavern; and doesn't want to be a navigator and was forced into it by his family
Ideals: Joker. Flaws: Impulsive. Bonds: Family, Rich, Job. Occupation: Navigator
Voice: Raspy
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 1200 sp. Azurite (9 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.
Tordek Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized emerald on his right hand. He keeps his long auburn hair kept up in a rat tail. His skin is flawless and his amber eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is content
Ideals: Entrepeneur. Flaws: Mundane, Disease. Bonds: Rich, Attractive. Occupation: Painter
Voice: Scratchy, weak
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 160 gp. 1 Masterwork Uncommon Weapon.
Eiravel Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: This man likes to wear black tank tops with tan pants. He is muscular with a powerful set of arms. His golden hair is thinning but still full. His eyes, though not visible through his cowl, are violet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his brother before him, after school he went straight into learning to become a Stableman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor; and he is not mentally stable, and does not behave rationally
Ideals: Professionalism, Gifted. Flaws: Disease, Insane. Bonds: Job. Occupation: Stableman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 4000 sp.
Guy Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears just a black suit. He is tall, broad shouldered and powerfully built. He wears his black hair up. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Abrasive and pushy, he has a hard time making friends. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in a small forest village. Cursed with vampirism at a very young age, Guy has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Antagonistic, Disease. Bonds: Attractive, Military, Nature. Occupation: Mortician
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 4000 sp.
Zûmug Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a robe, a symbol of magic around his neck, and a whip on his belt. Beneath his clothing is a huge mess of scar tissue. His black hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Slave, Religious. Occupation: Guard
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 240 gp.
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Their contribution stands as a beacon of hope for all adventurers!
